TECHNICAL SUPPORT | Pathfinder Palette NOTES
Compound Paths, Compound Shapes and the Pathfinder Palette:
- A Compound Path
consists of two or more simple paths that have been combined
to form a new compound object. One useful aspect of compound
paths is that a hole can be created where the original objects
overlapped. These holes are empty areas cut out (like a
donut or the letter O), through which other objects can
be seen. In addition, you can use compound paths to force
multiple objects to behave as if they are a single unit.
For example, they could be used as a mask.
The Compound Path command can be found under Object > Compound Path > Make. To release a Compound Path go to Object > Compound Path > Release. The new compound object takes on the appearance of the topmost object.
- FILL RULES: When a simple path intersects itself one or
more times, the spaces defined by the overlaps can be filled
in one of two ways: the default Non-Zero Winding Fill Rule,
or the Even-Odd Fill Rule. Under the Even-Odd Fill Rule,
every other space gets filled. To specify the Even-Odd Fill
Rule, choose Window: Attributes, and on the Attributes palette,
click the Use Even-Odd Fill Rule button. To change it back
to the default, click on the adjacent Use Non-Zero Winding
Fill Rule button. More
info...
- Compound Shapes do
more than just combine two or more shapes into a single
object. A compound path appears as a single object on a
sublayer in the Layers palette until it's released. A compound
shape appears as editable art in the layers palette with
every object in the shape on a separate sublayer. This gives
you much more control over editing complex objects.
- The Pathfinder palette
contains several tools to create a new, closed path(s) or
a compound path from two or more selected and overlapping
objects by merging together, subtracting from one another
and dissecting into segments. The Pathfinder palette contains
two rows of buttons. The upper row contains Shape Modes
buttons, the lower row contains the Pathfinder buttons.
For best results apply Pathfinders to filled, closed paths.
Pathfinders cannot be applied to objects which have gradient
mesh or effects applied. But you can make compound shapes
from objects to which effects have been applied. However,
only the distort and warp effects will appear in the compound
shape. If you no longer need to make changes to the Compound
Shape, the Expand button can be used to remove the invisible
paths you no longer need. This result unifies the shapes
into one path on one layer.
Shape Modes:
- Add to shape area: Joins the outer edges of selected objects into one compound path object. Interior objects are deleted. Paint attributes of front most object are applied to new object
- Subtract from shape area : Subtracts the front most selected objects from the backmost object. Paint attributes of front most object are preserved.
- Intersect: Creates a new object from shared space. Deletes any non-overlapping, selected objects. Paint attributes of front most object are applied to new object. Selected objects must partially, but not completely, overlap to apply this command.
- Exclude: Removes an overlapping area. Areas where an even number of selected objects overlap become transparent; areas where an odd number of objects overlap are filled. Paint attributes of front most object are applied to new object.
Pathfinder Commands:
- Divide: Divides overlapping areas of selected paths into separate, non-overlapping closed paths or lines. The new objects keep their original fill and stroke colors. Divided objects can then be modified by using the group selection tool.
- Trim: The front most object shape is preserved; parts of objects that are behind it and overlap it are deleted. Adjacent or overlapping objects of the same color or shade remain separate (unlike merge command). Objects retain their original solid or gradient fill colors; stroke colors are deleted.
- Merge: Operates on adjacent or overlapping objects with the same fill color, uniting them into one object. If the overlapping objects have different fill colors, similar objects are united and the other objects are trimmed. The front most object shape is preserved; Objects retain their original solid or gradient fill colors; stroke colors are deleted.
- Crop: The front most object "trims" away areas of selected objects that extend beyond its borders. The remaining on-overlapping objects retain only their fill colors; stroke colors are removed. The front most object is also removed. Like a mask, the Crop command allows only objects directly beneath the front most object (mask) to be displayed. Unlike a mask, the original objects are deleted, unless you Undo right away.
- Outline: Objects turn into paths with a stroke of 0. The fill colors of the original objects become the stroke colors and fill colors are removed. Where any segments overlap, the lines are divided. Use this command to create strokes on individual sides of objects that originally had a stroke of None.
- Minus Back: Subtracts the backmost selected objects from the front most object. Parts of the objects that overlap the front most are deleted. Paint attributes of front most object are applied to new object. Selected objects must partially overlap for this command to work.
More Path commands (under Object menu > Path)
- Divide Objects Below: Cuts objects
by using an overlapping front most selected object.
- With the selection tool, select the object to use
as a cutter, and position it so that it touches the
object to cut. The object cuts any filled object or
objects that its touching. Choose Object >
Path > Divide Objects Below. The
shapes that result are ungrouped and selected.
- With the selection tool, select the object to use
as a cutter, and position it so that it touches the
object to cut. The object cuts any filled object or
objects that its touching. Choose Object >
Path > Divide Objects Below. The
shapes that result are ungrouped and selected.
- Outline Stroke command: Traces the
outline of all stroked paths within the selected artwork
and substitutes a filled object with the same width as
the original stroked path.
- With the selection tool, select the artwork to outline.
The artwork can contain filled and stroked paths;
however, only stroked paths are outlined. Select Object
> Path > Outline Stroke. The outline replaces
the original artwork and is selected.
- With the selection tool, select the artwork to outline.
The artwork can contain filled and stroked paths;
however, only stroked paths are outlined. Select Object
> Path > Outline Stroke. The outline replaces
the original artwork and is selected.
- Offset Path command: Creates a replica
of a path, offset from the selected path by a specified
distance
- Select the paths you want to offset. Select Object
> Path > Offset Path. Specify the offset distance,
line join type, and miter limit. (Miter Limit specifies
how far out a stroke can extend as it changes its
direction along a path before it changes from a mitered
(pointed) joking to a beveled (squared-off) join.The
default value of 4 means that when the length of the
join's point becomes four times the stroke weight,
Illustrator will automatically change the miter join
to a bevel join.)
- Select the paths you want to offset. Select Object
> Path > Offset Path. Specify the offset distance,
line join type, and miter limit. (Miter Limit specifies
how far out a stroke can extend as it changes its
direction along a path before it changes from a mitered
(pointed) joking to a beveled (squared-off) join.The
default value of 4 means that when the length of the
join's point becomes four times the stroke weight,
Illustrator will automatically change the miter join
to a bevel join.)