Animation Timeline

Date
Event
1824 Peter Mark Roget, who did research in physiology at the University of London, published "Persistence of Vision with Regard to Moving Objects." This book presented the idea that a succession of still images could create the appearance of motion.
1826 The thaumatrope was invented by John Ayrton Paris. This device consisted of a disc with an image painted on each side which was twirled using a threaded string thus 'combining' the two images
1832 Joseph Plateau (a Belgian scientist) developed the phenakistiscope, which produced an illusion of movement by allowing a viewer to gaze at a rotating disk containing small windows, behind which was another disk containing a sequence of images. When the disks were rotated at the correct speed, the 'windows' acted as a shutter; the spaces between them providing the interruptions the eye needs to blend the still images into motion.
1877 Emile Reynaud (from France) patents the praxinoscope .. a device that used mirrors to project a sequence of images (along with a fixed background) onto a screen. It was sufficiently complex that only he could run it. The infinite length tape changed the medium from a curiosity into entertainment.
1895 The age of movie camera and projector begins .. experimentors discover they can stop the crank and restart it again to obtain special effects. Example: James Stuart Blackton creates "The Enchanted Drawing" in 1900 .. a caricature is drawn with no evidence of an artist.
1908 Emil Cohl (from France) produced 'Fantasmagoric', a film depicting white moving figures on a black background. Often considered the first animator.
1914 Windsor McCay produces perhaps the first popular animation .. Gertie the Dinosaur, which becomes part of his vaudeville act
1915 John Bray patents the use of clear cels over a background
1917 John Bray patents rotoscoping (developed by Max Fleischer)
1919 Koko the clown (Max Fleischer) appears
1920's Otto Mesmer creates Felix the Cat
1928 Walt Disney releases "Steamboat Willie" .. an early cartoon w/ sound -- cartoons are now seen as entertainment. Disney innovations over the next 10-20 years include the storyboard, pencil tests, and the multi-plane camera stand (3D effects). Disney also promoted the analysis of real-life motion.
1937 Snow White is released at cost of $1.5M
1930's Fleischer studios create Betty Boop and Popeye
1930's Warner Bros .. Porky Pig, Daffy Duck, and Bugs Bunny appear
1940's Walter Lantz and Woody Woodpecker, Paul Terry and Mighty Mouse, MGM w/ Tom & Jerry (animators William Hanna and Joseph Barbera)
1963 Ivan Sutherland and SKETCHPAD at MIT/Lincoln Labs
1972 University of Utah, Ed Catmull develops an animation scripting language and creates an animation of a smooth shaded hand.
1972 University of Utah, Fred Parke creates first computer generated facial animation.
1974 National Research Council of Canada releases Hunger/La Faim directed by Peter Foldes and featuring Burtnyk and Wein interactive keyframing techniques.
1982 Tron, MAGI, movie with CG premise
1983 Bill Reeves at Lucasfilm publishes techniques for modeling particle systems. "Demo" is Star Trek II: The Wrath of Kahn. The paper also promotes motion blur.
1984 The Last Starfighter, CG is used in place of models
1984 Porter and Duff at Lucusfilm publish paper on digital compositing using an alpha channel.
1985 Girard and Maciejewski at OSU publish a paper describing the use of inverse kinematics and dynamics for animation. Their techniques are used in the animation "Eurythmy."
1985 Ken Perlin at NYU publishes a paper on noise functions for textures. He later applied this technique to add realism to character animations.
1987 John Lasseter at Pixar publishes a paper describing traditional animation principles. "Demos" are Andre and Wally B and Luxo Jr.
1987 Craig Reynolds then at Symbolics (now at Dreamworks SKG) publishes a paper on self-organizing behavior for groups. "Demos" are Stanley and Stella and Batman Returns.
1988 Willow uses morphing in live action film
1992 Beier and Neely, at SGI and PDI respectively publish an algorithm where line correspondences guide morphing between 2D images. "Demo" is Michael Jackson video Black and White.
1993 Chen and Williams at Apple publish a paper on view interpolation for 3D walkthroughs.
1993 Jurassic Park use of CG for realistic living creatures
1995 Toy Story first full-length 3D CG feature film